The terminology of the learning ecology is new to me. The model below has the ability to be adapted to various examples ranging from discussions of Facetime, videoconferencing, and iphone usage, just to name a few. The purpose of the tetrad is to critically think about what is working and what may not working, but more importantly to ask the question of: "Why do things work the way the do?". The discussion piece behind the physical, temporal and virtual spaces provides a framework for this discussion as these items exemplify how design process works. For instance, if you have work station in your classroom, you might have: 1) a physical space for the student to work in, the tools necessary to complete the task 2) a temporal space where you give the student a guideline of time of completion of the task ask the question of why the task was done and 3) allow that student the opportunity to virtually create a space that could give quantified data as to the importance of the task.
I feel that the understanding of the design process allows for a different look at what we believe to be quality learning ecology's. We must endeavour to create spaces for learning and adequate time to design these spaces.
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